If you encounter a “command not found” error while attempting to run brew commands you’ve either not got Homebrew installed or you didn’t run the final two commands as prompted during the setup process. Once you’ve installed Homebrew the installer should prompt you to run two more commands, the first is: echo 'eval $(/opt/homebrew/bin/brew shellenv)' > /Users/$USER/.zprofileĪnd the second is: eval $(/opt/homebrew/bin/brew shellenv) How to Fix “brew command not found” on macOS This is covered in the final part of the Homebrew setup process. bin/bash -c "$(curl -fsSL )" How to Add Homebrew to the Path on a Mac You can remove Homebrew by downloading and running the uninstall script with the following command: The application can be installed and used entirely via the Terminal utility built into macOS. Rather create a script to run the binary or a symlink and assign a fancy icon to that file.Homebrew is a free package manager that allows you to find, install, and maintain open-source utilities and graphical applications using simple text commands. Will you always keep the instances in sync? Is that even possible (maybe there's no new app bundle that includes the same changes)?Īll in all I see more trouble and frankly no benefit (except for eye candy maybe). On the other hand, they might use a separate set of configuration files and if you take some time to configure the application you'll have to do that a second time in the other instance.Īnother point to think about is that both instances will probably get updates from time to time. But this behavior can lead to overwrites if the developer wasn't careful. It might well be that both share configuration files and thus even "know" about changes made in the other instance. Depending on how the application has been written, two installations might interact with each other in unforeseeable ways. To be more precise though, I would install either one or the other. So no luck with installing an app bundle in short answer is yes, it's possible to have both the compiled binary and the app bundle. That installs a runnable which needs the -g option to run with GUI (but I didn't have X-Server.). I went and installed Inkscape through MacPorts. But it's the responsibility of the package maintainers to tell MacPorts to do that (I think.), so don't count on it. It was just the first thing that popped into my mind as an (arguably bad) example.Īlso, MacPorts does install app bundles into /Applications using theĪlso true. Run from a shell command line) so why would you create a symlink to it Is not an app bundle in the OS X sense (rather, it is something you Your example above doesn't make a lot of sense. But it’s possible to build package with more than one architecture. Macports is usually much more stable and supports as many versions of macOS as possible, if something upstream is broken Macports will attempt to fix the issue, ports won’t always be the latest version. You'll have to create a symlink yourself if you want that, e.g. I use both Homebrew and macport actively for different systems. To answer your last question too: no, the application will not show up in the Applications folder automatically (at least that's the case with Macports). If you're a developer however, you will most likely not get around a package manager if you need tools like Tex, ghostscript, ImageMagick and so on. If your not a developer and don't need to manage many different tools then I'd recommend sticking with binary downloads. But this comes at the cost of a bit more complexity and the need to know your way around the command line.ĭownloading a binary and putting it in the Applications folder is easier by far and usually works fine. Homebrew will give you greater and more fine grained control over what you install, where, what compilation attributes you want to use etc. That's especially important for ports, e.g. Most importantly, homebrew will compile the application on your platform. It allows you to manage packages (update, delete etc.). Homebrew (like Macports) is a package manager.
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